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Project Symbiosis.

year:2025 role:Game Programmer duration:5 months
GLSL HLSL C++ Unreal Engine

Project Symbiosis Project: Symbiosis is a roguelike first-person shooter in which the player impersonates a lonely clone in a laboratory overrun by mutated monsters.

A strangely friendly symbiont is permanently attached to you, awaiting to be fed. Kill as many monsters as you can to make your amorphous friend level up and grant you various passive and active abilities.

01
Team Environment — Working with a team with different personalities, characteristics and ideas. Managed to have a common goal of the project by having day by day meetings.
02
Modular AI — Creating AI that feels alive and designer friendly. Worked on this challenge by creating separated tasks with as less casts as possible, in order to leave everything to the designers choice.
03
Real Time Environment — Making the world feel alive with the use of shaders. Worked on this challenge and created a modular shape with noise functions, giving the designers and 3D artits a tool that will help creating the environment.