Game programmer working across Unity and Unreal Engine, with a focus on gameplay systems and custom GLSL / HLSL shaders. Based in Turin, Italy.
Shader specialization project solo-developed during my 3 years program in academy.
Remake of a single battle of FFTA focusing on the A* algorithm.
Group project made in the last year of my academy program.
2D personal project solo developed after academic program, focusing on modular and solid systems.
Open to new projects, collaborations and full-time roles.