2025 · sole developer · 2 months

Raymarched-Slime is a real-time 3D shader plugin built in Unreal Engine, representing a modular slime through raymarching and SDFs. A smooth-union function blends simple shapes into one coherent form, while triplanar mapping wraps textures cleanly onto it without visible seams — all exposed through a simple C++ layer that hides unused parameters, keeping it designer-friendly. Made as the final project of my three-year academy program, to go deep on technical shaders in HLSL.



